Board Game Updates

The creator of Human Fall Flat board game Tomas Miliauskas holding his game box outside in his hands outside in the park
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3D Figures, Blocks and Physics: Behind the Scenes of the Human: Fall Flat Board Game
An Interview with Designer Tomas Miliauskas Some time ago, news reached the board game community that a new board game prototype had been created at Baltic Boar. It was recently showcased at the Kaunas Book Fair and other events. Baltic Boar designer Tomas Miliauskas revealed that the project is an adaptation of one of the most successful video games ever created in Lithuania. In this interview, Tomas shares the latest details about the upcoming game, its mechanics, and the creative challenges behind its development. Tomas, tell us about the latest prototype being developed at Baltic Boar. I am currently developing a board game based on the popular video game Human: Fall Flat. It will be a block puzzle game. Players will push and pull blocks, changing the architecture of the game environment as they go. So, just like the well-known video game, the board game will be three-dimensional and will be built around similar physics-based interactions. This should make it especially recognizable and familiar to fans of the original game. The game has changed dramatically throughout development. I had a vision of what I wanted it to look like, but for a long time I could not figure out how to make that vision work. It was only about four or five months ago that I created a prototype version I was truly proud of, and that became the starting point for the version we are developing today. I have not seen another game quite like it, so I am particularly proud of its mechanics and design. I hope it will be something truly unique. Why did you decide to create a board game based specifically on Human: Fall Flat? What fascinates me about Human: Fall Flat is that it is very silly, childish and, at the same time... strange. The characters do not have faces, yet they run around, bump into things and fall over like babies. I think that is a very unique creative choice. The video game is physics-based, and the way those characters fall and crash into each other is the funniest and most entertaining part of it. Recreating that same feeling in a board game is very difficult because board games rely much more heavily on the player's imagination. Until quite recently, your game prototype was black and white, while the latest publicly demonstrated version is already fully illustrated. How did the process of creating the visual design go? I created the design myself, although several students from the Department of Graphic Design at the Vilnius Academy of Arts also contributed to it. The original video game is built from polygons and has a fairly simple visual style. Translating that kind of primitive computer graphics into a board game looks rather unusual, so one of the biggest challenges was finding a visual solution that would still look appealing. My colleagues at SneakyBox created some charming figures for the prototype. My colleague Tomas 3D-printed them, and Beatričė painted them. When I brought out the latest prototype at one of the events, with the figures and all the components, and set everything up on the table, I had a real moment of realization. Everything fit together perfectly, and the whole game looked so colorful and alive. At the Kaunas Book Fair, even people who had never played the video game kept stopping to look at the three-dimensional components, especially the boxes seen in the video game and the iconic yellow dog. The new design brought my rather primitive prototype to life. The game's mechanics have been tested for months at various conventions and board game clubs. Did anyone ever suspect that you were actually developing a Human: Fall Flat game? Yes! Before the project was officially announced, I could not talk about it. Once, some playtesters heard the rules and immediately asked, "Is this Human: Fall Flat?" At the time, I could not say either yes or no. I had to keep the secret. Recently, at one event, I had the opportunity to test the prototype with someone who said he actively plays the video game with his friends. He was really excited and immediately gave me even more ideas for how I could make the game more lively and bring it even closer to the original theme. When people recognize the IP in my prototype, they immediately become very interested. How does the Human: Fall Flat theme come through in your adaptation? In the board game, you take on the role of one of the Human: Fall Flat characters, running through levels, pushing boxes and trying to climb increasingly large mountains while collecting coins. It is a highly interactive game. My goal was to create a board game that would feel like a children's playground, where you can do silly things with your friends. The prototype includes various elements from the video game. A lot of attention is given to interactions between players: you can pick up another player, carry them, drop them, push a bulldozer or a rock onto them, or otherwise cause trouble for them. We wanted to give players the same sense of freedom they experience when playing the video game. There are no coins in the original Human: Fall Flat. How and why did you introduce them into the board game? With this game, we are also trying to appeal to fans of traditional board games, so we chose a very simple concept such as collecting coins. It is something everyone can easily understand. At the end of the game, you toss the coins into the air to determine their point values. I liked a story told by the creator of the video game, Tomas Sakalauskas, about what happened after he created Human: Fall Flat and started looking for a publisher. Tomas could not decide whether to release the game with Curve Games or publish it himself. To make the decision, he tossed a coin into the air, and that ultimately led to the path that shaped the game's future success. So I thought that tossing coins should also become a mechanic in my game – one that ultimately determines how many points the players have collected. The video game features different themes known as Dreams. Will the board game have something similar? While developing the game, and even while writing the rulebook, we are trying to preserve the original theme as much as possible. That is why we also plan to call the levels in our game Dreams. For those who have seen the prototype, it is no secret that the first Dream already implemented in the current playable version is Train. Pushing trains is a fairly simple and easy-to-understand concept, while also being highly iconic. In one of the first and most important Dreams in the video game, you push trains. In the future, we will create more Dreams, but I do not want to reveal them just yet. What stage of development is the Human: Fall Flat board game currently at? We are currently at the late prototype stage. The design has been created, the core game mechanics are already finished, and we are still working out the smaller details with our playtesting groups. We hope to finish and release the game soon – probably not this year, but next year. Who do you see as the main audience for the game? The target audience includes Human: Fall Flat fans, as well as board game enthusiasts who are interested in new mechanics and want to try something that is genuinely different from what is currently available on our market. We hope that every fan of the original game will want to try this version as well. Everything will be highly recognizable, from the box design to the characters and the Dreams. Follow Baltic Boar on Facebook and Instagram for the latest updates, and stay tuned for more news about the Human: Fall Flat board game!
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Midsummer prototype game test at Game Jam 2026
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A Weekend, A Vision, A New Game: “Midsummer” Born at LT Game Jam 2026
Baltic Boar CEO Develops New Baltic-Themed Board Game Prototype at LT Game Jam 2026 in Kaunas LT Game Jam 2026, held from January 30th to February 1st in Kaunas at Santaka Valley, brought together creative minds from across Lithuania for an intensive 48-hour game development challenge. Among the participants was Baltic Boar CEO, Tomas Miliauskas, who developed a new Baltic-themed board game prototype titled “Midsummer”, inspired by ancient wedding traditions and cultural heritage. Introducing “Midsummer” “Midsummer” is a thematic board game set in ancient Baltic times, capturing traditional wedding customs and community rituals. Players take on the role of family elders seeking to create the most harmonious and strategically advantageous marriages. The goal is to match compatible couples, secure the highest dowries, and strengthen your family’s legacy. Unlike many typical board games, “Midsummer” combines strategy, resource management, and negotiation, while remaining lighthearted and fun. It introduces players to Baltic folklore and historical practices in a way that is interactive and engaging. Gameplay Overview Strategic matchmaking: Pair the most compatible couples for long-term success Resource management: Collect dowries and maximize family wealth Cultural storytelling: Learn about ancient Baltic wedding traditions through gameplay Social interaction: Negotiate alliances and handle unexpected events The game encourages both tactical thinking and social interaction, making it ideal for family and group play. Creativity and Fun at LT Game Jam During the LT Game Jam 2026 at Santaka Valley, the “Midsummer” prototype brought laughter, lively discussions, and unexpected twists to the table. Participants were impressed by the cultural depth and playful mechanics of the game. The experience highlighted the potential of combining historical themes with modern board game design. What’s Next for “Midsummer” The enthusiastic feedback and strong engagement at the jam suggest that “Midsummer” has real potential for further development. Baltic Boar is considering refining the prototype, expanding gameplay, and preparing it for future release. The game reflects Baltic Boar’s commitment to creating board games that are both entertaining and culturally meaningful. Stay tuned for updates on “Midsummer” as this exciting Baltic-themed board game evolves.
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Monika Sadauskaitė Miliauskienė working on Fishe em Up board game prototype
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How “Fish ’em Up” Was Born – From Game Jam Idea to Baltic Boar Project
Every game has a story behind it. For UAB Baltic Boar, innovation often begins with a meaningful idea — and that is exactly how Fish ’em Up was born. The origins of the game trace back to Kaunas, Lithuania, during the annual Game Jam, one of the Lithuanians largest game creation hackathons. It was there, in a fast-paced and creative environment, that the first concept for what would later become Fish ’em Up took shape. Browse the Fish em Up board game → Inspired by a Real Environmental Problem The initial idea was inspired by a serious issue affecting the region — pollution in the Baltic Sea. The early prototype, originally titled “Light at the End of the Bubble,” told a symbolic and visually striking story. In the game’s first version, a giant bubble rises from the depths of the ocean, lifting Baltic Sea creatures toward the surface — a surface filled with garbage and pollution. The contrast between life below and waste above formed the emotional core of the concept. To visually communicate the difference between clean and polluted water, the early prototype used hand-painted watercolor artwork. The soft gradients and organic textures created a powerful atmosphere, reinforcing the environmental message behind the gameplay. From Hackathon Prototype to Long-Term Vision Even in its earliest form, the game attracted strong interest during Global Game Jam. The concept resonated with players and fellow creators alike, proving that games can combine entertainment with meaningful themes. This early success encouraged the author to continue developing the idea beyond the hackathon stage. What started as a rapid prototype evolved into a more structured and ambitious project under UAB Baltic Boar. For Baltic Boar, Fish ’em Up represents more than just another title — it reflects the company’s creative philosophy: combining engaging gameplay mechanics with relevant social and environmental themes. A Commitment to Purpose-Driven Game Design With projects such as Marijampolė, Politiškės, Dream City, and now Fish ’em Up, UAB Baltic Boar continues to demonstrate its ability to transform local inspiration into distinctive gaming experiences. The journey of Fish ’em Up — from a watercolor hackathon experiment to a fully developed concept — shows how strong ideas, when nurtured with passion and persistence, can grow into impactful creative projects. At Baltic Boar, every game begins with a story. And sometimes, that story starts at the bottom of the sea.
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PineCon 2025: Baltic Boar Wins Best Prototype Award
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PineCon 2025: Baltic Boar Wins Best Prototype Award
Druskininkai once again became the capital of Lithuanian board gaming as PineCon 2025, one of the largest board game festivals in the Baltic States, gathered enthusiasts for the ninth consecutive year. While the festival celebrated the best Lithuanian board games of 2024, a major highlight for the local industry was the success of UAB Baltic Boar and its founder, Tomas Miliauskas. Baltic Boar Recognized for Innovation During the PineCon Board Game Awards, the jury selected “Dream City” as the Best Board Game Prototype of the year. The game was created by Tomas Miliauskas, founder of UAB Baltic Boar — a company that has steadily established itself as one of Lithuania’s most promising board game creators. This recognition further strengthens Baltic Boar’s position in the Lithuanian board game market. Miliauskas is already well known for previous successful titles, including: “Marijampolė” – awarded Best Lithuanian Board Game of 2022 “Politiškės” – one of the nominees for Best Lithuanian Board Game of 2024 With “Dream City,” Baltic Boar once again demonstrated its ability to combine strong thematic concepts with engaging gameplay mechanics, earning recognition from both national and international experts. International Jury and Strong Competition The PineCon prototype competition featured 10 selected finalists whose games were tested live by publishers and industry guests from Lithuania, Poland, and Latvia. The jury included respected professionals from the European board game community: Michał Gryń and Artur “Bishop” Lutyński (Poland), representatives of the playtesting group “Pamper” and organizers of Designer Camp, the largest board game creators’ event in Central Europe Jānis Grunte and Jānis Tilaks (Latvia), members of the popular Baltic board game channel “Board Game Hangover” Lithuanian industry leaders, including representatives from Brain Games, Terra Publica, and Kadabra Being selected and ultimately winning in such a competitive and internationally evaluated environment marks an important milestone for Baltic Boar. Celebrating Lithuanian Board Game Excellence During the festival, other major awards were also announced. “Heated” by Marijus Lapinskas and Justina Lapinskienė (published by Explosive Fox Games) was named Best Lithuanian Board Game of 2024, while “Dungeon Fighter” (localized by Terra Publica) received the award for Best Localized Game of 2024. The festival also hosted the Lithuanian national championships for “Catan” and “Carcassonne,” organized by Brain Games. The winners earned the right to represent Lithuania at international championships. Baltic Boar’s Growing Impact The success of “Dream City” confirms that UAB Baltic Boar continues to play a significant role in shaping Lithuania’s modern board game landscape. From historically inspired titles to innovative new prototypes, the company is steadily expanding its creative portfolio and strengthening its reputation both locally and internationally. As PineCon 2025 demonstrated, Baltic Boar is not only participating in Lithuania’s board game movement — it is helping to lead it.
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Mushroom War received New Hope reward at PineCon 2023
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PineCon 2023: Baltic Boar Takes Home Three Top Awards
On May 13–14, 2023, board game enthusiasts from across Lithuania gathered in Druskininkai for the seventh edition of PineCon, the largest board game festival in the Baltic States. The event also marked the debut of the PineCon Awards, recognizing the best Lithuanian board games and prototypes of the year for the first time. The educational-strategic board game “Marijampolė” won multiple accolades: Best Lithuanian Board Game of 2022 Audience Choice Award Additionally, Tomas Miliauskas — founder of UAB Baltic Boar — received the New Hope Award for the prototype that impressed convention participants the most: “Mushroom War”. After sweeping all three awards, Tomas Miliauskas, a native of Marijampolė, encouraged fellow creators to continue developing new games and to strengthen the Lithuanian board game community.
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Board game "Marijampole" with two board game awards on the table
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LT Game Awards 2023: "Marijampolė" Wins Two Awards
The First Board Game by Tomas Miliauskas Marijampolė is the first board game created by Lithuanian game designer Tomas Miliauskas. Released before the founding of UAB Baltic Boar, this educational strategy board game marked the beginning of a professional journey in the Lithuanian board game industry. Designed as a strategic city management board game, Marijampolė allows players to compete by developing their own vision for urban growth. By combining local identity, strategic thinking, and artistic presentation, the game quickly gained recognition within the Lithuanian tabletop community. LT Game Awards 2023: Double Recognition In 2023, Marijampolė received national recognition at the LT Game Awards 2023, one of the most important gaming events in Lithuania. The board game won: Best Debut Board Game Best Artistic Style These awards positioned Marijampolė among the top Lithuanian board games of 2022 and highlighted its innovative game design and strong visual identity. The artistic direction and cohesive thematic design played a major role in the game’s success, helping it stand out in a competitive tabletop market. A Strategic City Management Experience Marijampolė is more than a local-themed board game. It is a competitive strategy game where each player shapes their own development plan for the city. Players make strategic decisions about urban expansion, infrastructure, and long-term growth. This combination of: city-building mechanics educational elements competitive strategy gameplay strong artistic style makes Marijampolė a distinctive example of modern Lithuanian board game development. The Foundation of UAB Baltic Boar Although Marijampolė was released before UAB Baltic Boar was officially established, it became the foundation for the company’s creation. The experience of designing, publishing, and promoting an award-winning Lithuanian board game gave Tomas Miliauskas the expertise to launch Baltic Boar as a professional board game publisher. Today, Baltic Boar focuses on developing original board games with strong themes, creative storytelling, and high production standards. Marijampolė was not just a debut — it was the starting point of a growing Lithuanian board game brand.
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